♦ 3D ART AND ANIMATION ♦

The posts of the videos and artworks below comprises of 3D Character Animations, Motion Capture, modeling, texturing, lighting and rendering related works. Each 3D artworks has its own description.

 

Abandoned Train

MRT_Final_Render_sign

Inspired by the MRT (Mass Rapid Transit) train of Singapore, I modeled this 3D scene in Autodesk Maya with the aim of having the train appearing to have been abandoned for years in the tropical forest and had been broken and infested with undergrowth plants and vines. To achieve a realistic look of an abandoned train, I textured the 3D scene in Allegorithmic Substance Painter and Adobe Photoshop, while adding roughness, bump and displacement maps where necessary. The lighting of this 3D scene is done in Autodesk Maya, which includes indirect and direct lighting to achieve a calm afternoon setting. Rendered with mental ray and multiplying an ambient occlusion map over to achieve a more realistic looking result.

 

Client Project – Futuristic Store Fixtures Launch Clip

This project is a client project for Futuristic Store Fixtures (FSF) and competition to create an Animated Launch Clip with a harmonious mix of Visual Effects and Animation visuals. Done in a team consisting of 3 members, Pei Qi, Jessire and Patrick. The visuals need to express the values and cultures of the FSF, a company that helps to redesign retail stores in a futuristic style to promote effective customer experiences. This project is in collaboration with SIDE FX Asia Pacific, such that guidance will be provided by them as well as my supervisor, Mr Leong Chee Loong, a lecturer from the Diploma in Visual Effects.

My role in this project is the Director. I was involved in the story development, concept art, 3D modeling and texturing, lighting and rendering as well as a few dynamics effects, such as the ink forming into cubes and the disintegration effect of the furnitures. The video is done and rendered in Autodesk Maya, with only the furnitures exploding dynamics done in Houdini.

 

 

Rustix  – Together

Together is done as a group project within 3 weeks, by the Rustix team in 2015, consisting of 5 members, Maryam, Cheryl, Pei Qi, Jillian and Jacinda for VoiLah! 2015.

My role in this project is the Modelling Director. I was involved in designing the environment floor plan, modeling a few background items, rigging and animating the vines and characters, with the help of Mr Jacques Deschambeault Autorig 102.

The story is influenced by terrorism faced by countries and is conveyed in a story of how two flowers stand together and fight against terror itself. The courageous Iris flower character represents France, as Iris is France’s national flower, symbolizing royalty and hope. The cheerful Orchid flower character represents Vanda Miss Joaquim, Singapore’s national flower to show support for the Iris flower. Unexpectedly, they were attacked by the scissors, as the embodiment of terrorism itself, inspired by Vladimir Kush’s surrealism work, Ciseaux. Together hand in hand, the Iris and Orchid defeated the scissors, showing that strong bonds and support between countries could help counter terrorism more effectively.

 

 

Six of Us – Singapore 2065

Singapore 2065 is done as a group project within 3 months by Six of Us in 2016, consisting of six members, involving Pei Qi, Abigail, Hui Ling, Wang Cheng, Aqil and Johnathan.

My role in this project is the Director. I was involved in the development of the story, scriptwriting, lighting in Unreal Engine, modeling and texturing.3D models in Autodesk Maya.

The video is an animation of a short news report of our vision of Singapore in year 2065 as a group. Join Singalatic Broadcast Tonight as the report documents the nationwide test drive of the Merlion Car that is controlled by a helmet of the latest innovation which allows racer, Felix Lee to perform stunts of the Merlion Car using the helmet while not physically being in the Merlion Car! Along the way, the reporter will introduce the new innovations of Singapore, such as gardens and greenery growing on HDB flats, offshore water collection plants to be recycled into clean water and Gardens by the Bay reimagined inside a Snow Dome. The video is fully rendered in Unreal Engine. Enjoy!

3D Models of Buildings

Below are some of the 3D models of the buildings I modeled and textured with Autodesk Maya and Adobe Photoshop, inspired by the actual Housing Development Board (HDB), National University Hospital (NUH) and Insitute of Technological Education (ITE) Central buildings in Singapore.

HDB.png

NUH.png

ITE.png

 

Texturing the Merlion Car

Renders of the turntable of the Merlion Car in Unreal Engine. The 3D model is not mine but I only textured it.

Below are the diffuse texture maps created for the Merlion Car in Adobe Photoshop.

 

 

Motion Capture: Police Catch Thief

Motion Capture of a police chasing a thief, acting recorded in Vicon Blade and motion retargeting done in Autodesk Motion Builder. Characters are generated in Autodesk Character Generator and 3D environment provided by Nanyang Polytechnic, School of Interactive and Digital Media. The bag geometry is downloaded from an online source from cadnav.com.

After Motion Retargeting

Rendered in Autodesk Maya

Before Motion Retargeting

Rendered in Autodesk Motion Builder

Side by Side Comparison

 

 

Motion Capture: Swatting Flies

Motion Capture of a lady swatting a fly, acting recorded in Vicon Blade and motion retargeting done in Autodesk Motion Builder. The character is generated in Autodesk Character Generator.

After Motion Retargeting

Rendered in Autodesk Maya

Before Motion Retargeting

Rendered in Autodesk Motion Builder

Side by Side Comparison

 

 

Character Animation

An argument between a lady and man. The dialogue is taken from Life Partners Scene – Paige and Tims argument (2014). The male character, Enrike is provided by Nanyang Polytechnic, School of Interactive and Digital Media. I modeled the hair and skirt for the female character. nCloth is applied to the hair and skirt. nParticles are used to create the drink inside the cup she is holding. The character animation is done in Autodesk Maya. Some of the textures are textured in Allegorithmic Substance Painter and Adobe Photoshop.

 

 

Cultural Girl

3D model of a girl wearing a postmodern cultural satin dress, with both ancient Chinese and European influence. This 3D scene is modeled in Pixologic Zbrush and Autodesk Maya and textured in Allegorithmic Substance Painter and Adobe Photoshop.

 

Dragon

A simple dragon render and wireframe turntable that was modeled and textured in Zbrush and rendered in Autodesk Maya.

 

 

Anukatata

The 3D model is Anukatata, an imaginary Egyptian princess. Her drapery, accessories and hair are modeled by me in Autodesk Maya. Model of female body provided by Nanyang Polytechnic, School of Interactive and Digital Media (SIDM).

 

 

Spanish Bathroom

This bathroom belongs to a newly bought house of a neat Italian millionaire who appreciates Mediterranean styles. A maid cleans up the bathroom every day, such that there are no traces of dirt left behind. This bathroom environment is textured in Adobe Photoshop and rendered in Autodesk Maya. The rendered passes are then composited in The Foundry Nuke to achieve the final look below.

Final Render after compositing (nuke result) from Portfolio.jpg

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